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# anime-facesaver
Scene-gated still extractor for building anime training datasets from
video. Fork of `facesaver`, created Oct 2026.
## Why this fork exists
The original facesaver ran stock COCO `yolov11l.pt` and accepted
class 0 — **`person`** — as a "proxy for face" (their comment, not ours).
COCO has no face class, so every frame containing a large enough person
passed: full-body shots, headless crops, a hand at 75% confidence. That
is why the old Gabriel Dropout output contained stills of shoes.
anime-facesaver uses a dedicated anime-face detector instead:
[`yolov8x6_animeface`](https://huggingface.co/Fuyucchi/yolov8_animeface)
— yolov8x6 fine-tuned at 1280px on 10k manually annotated anime images
(P=0.957 R=0.924 mAP50=0.955 on its test set). It detects faces. Only
faces. The scene-change gate from the original is preserved: at most one
still is saved per detected scene, which keeps near-duplicates out of
the dataset.
## Setup
```bash
uv venv --python 3.12 .venv # or: python3.12 -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt # add --index-url for your CUDA ver
python anime_facesaver.py --download-model ... # fetches weights once
```
Weights land in `models/yolov8x6_animeface.pt` (~195 MB, AGPL-3.0).
## Usage
```bash
python anime_facesaver.py \
-I /home/alex/Documents/image-training-datasets/gabriel-dropout-show \
-O /home/alex/Documents/image-training-datasets/gabriel-dropout-v2 \
--gpu 1 \
--preview-dir /home/alex/Documents/image-training-datasets/gabriel-dropout-v2-preview
```
### GPU pinning (important on the shared .80 box)
`--gpu` sets `CUDA_VISIBLE_DEVICES` **before** torch initializes, so no
context leaks onto the wrong card:
| flag | effect |
|-----------|-----------------------------------------------|
| `--gpu 1` | pin to physical GPU 1 (recommended on .80) |
| `--gpu 0` | pin to GPU 0 — OOMs while Strata holds it |
| `--gpu cpu` | force CPU |
| `--gpu auto` | let torch pick |
### Key options
| flag | default | meaning |
|------|---------|---------|
| `--conf` | 0.3 | detector confidence (model's own recommendation; it is high-precision) |
| `--min-width` / `--min-height` | 100 | minimum face box size in px |
| `--min-face-fraction` | 0.005 | face box area as fraction of frame — kills distant background extras; `0` disables |
| `--edge-margin` | 0 | require faces this far inside frame edges; `0` accepts edge-touching faces (original hard-rejected them) |
| `--scene-threshold` | 30.0 | PySceneDetect ContentDetector threshold (same as original) |
| `--imgsz` | 1280 | inference size; model was trained at 1280, `640` is faster at some recall cost |
| `--preview-dir` | off | also write annotated copies (green boxes) of every saved frame for eyeball QC |
## Notes
- Runs every frame of every scene until a face qualifies, then waits
for the next scene start. That is the original behavior and it is why
dense scenes don't flood the output.
- The detector ships as `yolov8x6` — big and a little slow (it was
trained to be precise, not cheap). On a 3090 at 1280px expect roughly
8-12 fps; an hour of 24fps anime is ~15 min of inference per GPU.
- **License**: the model weights are AGPL-3.0 (Fuyucchi); ultralytics is
AGPL-3.0 too. Fine for personal/research dataset building; if this
ever ships in a product, revisit.
## QC: auditing an existing collection
`audit_stills.py` runs the same detector over a directory of stills and
reports how many contain no face at all — e.g. measuring the damage the
old person-proxy pipeline did:
```bash
python audit_stills.py -I ~/Documents/image-training-datasets/gabriel-dropout \
--gpu 1 --write-report old_run_report.csv
```
## Verification
Run `--preview-dir` and eyeball the `_ann.png` files: every saved frame
should show a green box on a real face. Compare against the original
facesaver output to quantify how many old saves had no face at all.