Compare commits

...

46 Commits

Author SHA1 Message Date
Kevin Dang
2caf54346a Dependency Upgrade (#111)
* update: dependency upgrade

* update: version increment
2024-08-31 15:20:54 -07:00
Jonathan Smoley
6e6467c2a5 Removed GUILD_ID references (#109) 2024-08-03 12:53:24 -07:00
Kevin Dang
b463b0a8cb Deploy Shield (#107)
* Add: Deploy shield

* Update: job name to release
2024-08-03 10:18:40 -07:00
Kevin Dang
42ef38db14 Data Directory on Chat for Preferences (#105)
* Fix: data directory created on for openConfig

* Update: version increment
2024-08-03 09:50:03 -07:00
Kevin Dang
af23db20bb Removed GUILD_ID as an Environment Variable (#103) 2024-08-03 09:48:47 -07:00
Kevin Dang
117b195095 Fixed Incorrect Image Name (#98) 2024-08-01 17:55:42 -07:00
Kevin Dang
b361636a93 Push Docker Image Pipeline (#97)
* Update: run build after merge

* Add: deploy image pipeline to docker

* Update: release pipeline

* Add: release with latest tag

* Update: docker username as vars because its not really a secret

* Remove: workflow bot token and guild_id

* Add: supplimentary guild_id and token

* Update: version increment
2024-08-01 17:46:43 -07:00
Kevin Dang
4dbd45bccd Run Build Pipelines (#96) 2024-08-01 16:15:50 -07:00
Kevin Dang
02ffb6a196 Remove Unnecessary Docker Test Pipeline (#93)
* Remove: container test pipeline

* Update: build pipelines rely on test pipeline

* Fix: typo in build file

* Fix: naming conventions for workflows in yml
2024-07-31 06:20:00 -07:00
Kevin Dang
060494e883 Adjusted Slash Command Scope (#91)
* Update: Slash Command Scope

* Update: version increment
2024-07-31 06:19:23 -07:00
Kevin Dang
352d88ee9d Clear User Channel History Command (#88)
* Add: Clear user channel message history command

* Update: Checks if messages are empty and has clearer replies

* Fix: Issue where duplication happens on channel-toggle true in threads

* Update: version increment

* Fix: Missing test case for commands.test.ts

* Readability fix

---------

Co-authored-by: Jonathan Smoley <67881240+JT2M0L3Y@users.noreply.github.com>
2024-07-25 14:26:50 -07:00
Kevin Dang
e60c2f88b8 Handlers Directory and Universal Import Fix (#86)
* Update: split jsonHandler.ts to different files

* Add: handlers folder and moved some files there

* Update: interface file name
2024-07-23 16:59:54 -07:00
Kevin Dang
b498276978 Dependency Upgrade (#85)
* Update: dependencies upgrade

* Fix: Run tests at root scope
2024-07-23 15:41:16 -07:00
Kevin Dang
ae9cac65a9 PR Template Update (#84)
* Update: version increment and reminder on template

* Update: comment on incrementing as necessary
2024-07-11 17:08:34 -07:00
Kevin Dang
61d3dc4312 User Preferences Fix (#83)
* Fix: incorrect user preferences saving
2024-07-10 20:41:23 -07:00
Kevin Dang
35b9ad71cb User vs Server Preferences (#80)
* Update: Server vs User prefs

* Add: User vs Server Prefs

* Update: version increment

* Fix: src and tests added to validation range
2024-07-04 13:54:25 -07:00
Kevin Dang
7f1326f93e Guide and Documentation Overhaul (#79)
* Update: Local setup

* Update: docker setup changes

* Add: Discord App Creation Guide

* Update: readme changes

* Update: discord app guide link
2024-06-28 21:45:38 -07:00
Kevin Dang
359f46a450 Issue and Pull Request Templates (#78) 2024-06-23 20:37:51 -07:00
Kevin Dang
de15185cff Channel/Thread Chat Toggle (#75)
* Add: Some Commands work in GuildText

* Add: Channel Toggle Command

* Add: Channel History handler by user

* Update: version increment

* Update: Testing scope

* Update: env sample

* Update: Readme goal checks

* Update: builds run on PR to validate them
2024-06-22 20:57:38 -07:00
Kevin Dang
1041f4ca0b Dependencies and Readme Updates (#74) 2024-06-17 19:21:46 -07:00
Kevin Dang
06638fec1f Test Workflow PR Push Rules (#72)
* Add: file changes to ignore

* Fix: proper indentation in yml
2024-06-16 20:49:45 -07:00
Kevin Dang
32b12e93c0 Infinite Message Length for Streamed Messages (#70)
* Add: Infinite Stream messages

* Update: version increment
2024-06-16 18:20:23 -07:00
Kevin Dang
89213c2d39 Removed Ollama API Threads as an Option (#68)
* rm: threads as a chat option

* update: change test Actions name

* Fix: workflows running in correct instance
2024-06-16 15:47:49 -07:00
Kevin Dang
5efc7f00f2 CI Fixes and Testing within PRs (#64) 2024-06-10 20:57:42 -07:00
Kevin Dang
1973b1d3ae Public/Private Chat Threads (#62)
* add: validate thread creation in ollama channel

* rm: channel_id variable

* add: short notes for threads

* update: openFile to openConfig for clarity

* update: test ci runs on master

* add: notes for work

* add: basic chat storing via json

* update: stores entire msgHist according to capacity

* add: removes json file if thread is deleted

* add: chats with independent histories

* add: private vs public threads

* update: validate threads made by ollama for chats

* update: cleanup and version increment
2024-06-10 19:47:08 -07:00
Jonathan Smoley
9f77c5287f Initialize unit testing and code coverage
* add: vitest configs

* added vitest scripts to package

* test coverage of src code

* initial unit testing

* added new testing workflows

* comments added, overlapping tests removed

* decouple env, tests

---------

Co-authored-by: Kevin Dang <kevinthedang_1@outlook.com>
2024-06-05 08:50:56 -07:00
Kevin Dang
496ce43939 Infinite Message Length for Block Messages (#55)
* add: message loop for block messages

* add: infinite message length for block embeds

* update: error message on stream length

* rm: unnecessary import

* update: version increment

* update: embed max length

* update: check off features
2024-04-30 19:33:06 -07:00
Kevin Dang
b5194fa645 Discord Administrator Role Permissions (#54)
* add: admin check for disable

* update: shutoff uses memberPerms now

* rm: superUser env variable

* update: version increment

* rm: admin env in docker and workflow
2024-04-25 11:26:22 -07:00
Kevin Dang
d67106c03e Chat Stream Integration (#52)
* rm: axios dependency

* add: stream parsing for normal style

* fix: empty string problem

* add: stream for embedded prompts

* update: version increment
2024-04-21 14:40:30 -07:00
Kevin Dang
bc989580a9 Fix Capacity Command (#49)
* fix: capacity while replace if

* fix: command name in config
2024-04-20 10:03:22 -07:00
Kevin Dang
477567b05d Remove Bot User ID from Prompt (#48) 2024-04-20 10:01:42 -07:00
Kevin Dang
6a1d66fd36 fix: updated ollama icon (#46) 2024-04-13 21:34:55 -07:00
Kevin Dang
ca865b322e Dependency Updates (#44)
* update: newer ollama icon

* update: ollama-js dependency

* update: other updated dependencies
2024-04-13 19:59:57 -07:00
Kevin Dang
615ee2029b Change of License (#41)
* update: license

* update: CC by 4.0
2024-04-13 19:07:49 -07:00
Kevin Dang
da1f08a070 Message Blocks for Normal Message Style (#37)
* add: if check for message length

* update: version increment

* update: readme
2024-04-07 16:09:27 -07:00
Kevin Dang
2bdc7b8583 Capacity Context Modify Command (#35)
* add: modify capacity command

* update: version increment
2024-04-03 15:22:34 -07:00
Kevin Dang
727731695e Chat Queue Persistence (#33)
* fix: workflow env

* update: center title on readme

* update: readme goals and format

* add: icons in readme

* fix: plus margin

* update: environment variables in contr.

* add: queue for chat history

* add: set -e for workflow failure

* update: version increment

* fix: client null info

* fix: shutoff issues
2024-04-02 22:04:09 -07:00
Kevin Dang
5f8b513269 Workflows Fix (#32)
* fix: workflows missing new env
2024-04-01 00:51:07 -07:00
Kevin Dang
fcb0267559 Shutoff Bot Command (#30)
* add: disable chat command

* update: workflow name

* add: shutoff using admin env list

* update: sample env for admins

* fix: shutdown booleans

* update: version increment
2024-04-01 00:43:19 -07:00
Kevin Dang
6b903cff5e Auto-Generate Config (#29)
* fix: name in job

* add: auto create config.json on missing

* update: readme goals

* add: clarify instructions on fail chat

* update: reduced redundancy in package file
2024-03-30 22:02:49 -07:00
Kevin Dang
9320a7476e CI for Application Builds (#27) 2024-03-29 23:33:03 -07:00
Kevin Dang
1b70fc2787 Nvidia Container Toolkit Setup and Docs (#26)
* update: nvidia as runtime

* add: setup instructions for nvidia

* update: setup-docker.md
2024-03-28 12:01:33 -07:00
Kevin Dang
43fb2ea94e User Preferences and Setup Docs (#20)
* added message style command

* docker setup scripts

* reformat messageStyle.ts

* fix: register unregister on deploy

* add: messageStream preference

* add: json config handler

* update: messageCreate gets config

* update: shifted chat to config callback

* fix: naming conventions based on discord

* update: setup in docs now

* add: static docker ips

* version increment

* add: bot message for no config

* fix: no config case

* add: clarification for subnetting

* update: version increment in lock file

---------

Co-authored-by: JT2M0L3Y <jtsmoley@icloud.com>
2024-03-22 10:37:06 -07:00
Kevin Dang
5e74736c57 Small Documentation and Refactoring (#18)
* cleanup and documentation

* added dev message for parser

* grammar and other type replacements
2024-02-18 17:39:00 -08:00
Kevin Dang
1c62958c9f docker setup instructions 2024-02-07 11:41:15 -08:00
Kevin Dang
ca6b8c3f9c Docker Container Setup (#15)
* minor package update and env

* added docker scripts

* added working docker compose

* fixed docker container bridge
2024-02-07 09:59:06 -08:00
68 changed files with 4544 additions and 784 deletions

View File

@@ -1,14 +1,18 @@
# Discord token for the bot
CLIENT_TOKEN = INSERT_BOT_TOKEN
CLIENT_TOKEN = BOT_TOKEN
# id token of a discord server
GUILD_ID = INSERT_GUILD_ID
# Channel where the bot listens to messages
CHANNEL_ID = INSERT_CHANNEL_ID
# model for the bot to query from (i.e. llama2 [llama2:13b], mistral, ... )
MODEL = INSERT_MODEL_NAME
# model for the bot to query from (i.e. llama2 [llama2:13b], mistral, codellama, etc... )
MODEL = MODEL_NAME
# discord bot user id for mentions
BOT_UID = INSERT_BOT_USER_ID
CLIENT_UID = BOT_USER_ID
# ip/port address of docker container, I use 172.18.0.3 for docker, 127.0.0.1 for local
OLLAMA_IP = IP_ADDRESS
OLLAMA_PORT = PORT
# ip address for discord bot container, I use 172.18.0.2, use different IP than ollama_ip
DISCORD_IP = IP_ADDRESS
# subnet address, ex. 172.18.0.0 as we use /16.
SUBNET_ADDRESS = ADDRESS

View File

@@ -23,10 +23,7 @@
## Environment
* You will need two environment files:
* `.env`: for running the bot
* `CLIENT_TOKEN`: the token for the bot to log in
* `CHANNEL_ID`: the id of the channel you wish for the bot to listen in
* `MODEL`: the mode you wish to use
* `BOT_UID`: the user id the bot goes by (the id of the discord user)
* Please refer to `.env.sample` for all environment variables to include
* `.env.dev.local`: also runs the bot, but with development variables
* Currently there are no differences between the two, but when needed, you may add environment variables as needed.

38
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,38 @@
---
name: Bug report
about: Bug Report for Fixes/Improvements
title: ''
labels: bug
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

View File

@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest Features
title: ''
labels: enhancement
assignees: ''
---
## Issue
A clear and concise description of what the problem/feature is.
## Solution
* Provide steps or ideals to how to implement or investigate this new feature.
## References
* Provide additional context and external references here

19
.github/pull_request_template.md vendored Normal file
View File

@@ -0,0 +1,19 @@
## Steps to Creating a Pull Request
* Assign yourself as the **Assignee**
* Allow one of the Code Owners/Maintainers review the changes proposed by the Pull Request.
* Provide appropriate labels as necessary
> [!TIP]
> `enchancement` for new features, `documentation` for modifications to the docs, `performance` for performance related changes, and so on.
* Provide a description of the work that has been done.
* It is nice to know what was added, removed, modified, and with screenshots of those changes.
> [!TIP]
> You can have them under **Added**, **Removed**, **Updates**, and **Screenshots** if any (**Changes** could also be used).
## After the Pull Request is Opened
* One the Pull Request has been created, please add any Issue(s) that are being addressed by this change (if any).
* If the reviewer(s) mention any changes or open threads for questions, please resolve those as soon as you can.
# Ensure you version increment as necessary!!!

77
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,77 @@
name: Builds
run-name: Validate Node and Docker Builds
on:
push:
branches:
- master # runs after Pull Request is merged
jobs:
Discord-Node-Build: # test if the node install and run
runs-on: ubuntu-latest
timeout-minutes: 2
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up Node Environment lts/hydrogen
uses: actions/setup-node@v4
with:
node-version: lts/hydrogen
cache: "npm"
- name: Install Project Dependencies
run: |
npm install
- name: Build Application
run: |
npm run build
- name: Create Environment Variables
run: |
touch .env
echo CLIENT_TOKEN = ${{ secrets.BOT_TOKEN }} >> .env
echo MODEL = ${{ secrets.MODEL }} >> .env
echo CLIENT_UID = ${{ secrets.CLIENT_UID }} >> .env
echo OLLAMA_IP = ${{ secrets.OLLAMA_IP }} >> .env
echo OLLAMA_PORT = ${{ secrets.OLLAMA_PORT }} >> .env
# set -e ensures if nohup fails, this section fails
- name: Startup Discord Bot Client
run: |
set -e
nohup npm run prod &
Discord-Ollama-Container-Build: # test docker build and run
runs-on: ubuntu-latest
timeout-minutes: 2
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up Node Environment lts/hydrogen
uses: actions/setup-node@v4
with:
node-version: lts/hydrogen
cache: "npm"
- name: Create Environment Variables
run: |
touch .env
echo CLIENT_TOKEN = ${{ secrets.BOT_TOKEN }} >> .env
echo MODEL = ${{ secrets.MODEL }} >> .env
echo CLIENT_UID = ${{ secrets.CLIENT_UID }} >> .env
echo OLLAMA_IP = ${{ secrets.OLLAMA_IP }} >> .env
echo OLLAMA_PORT = ${{ secrets.OLLAMA_PORT }} >> .env
- name: Setup Docker Network and Images
run: |
npm run docker:start-cpu
- name: Check Images Exist
run: |
(docker images | grep -q 'kevinthedang/discord-ollama' && docker images | grep -qE 'ollama/ollama') || exit 1
- name: Check Containers Exist
run: |
(docker ps | grep -q 'ollama' && docker ps | grep -q 'discord') || exit 1

50
.github/workflows/release.yml vendored Normal file
View File

@@ -0,0 +1,50 @@
name: Deploy
run-name: Release Docker Image
on:
push:
tags:
- 'v*'
jobs:
Release-Docker-Image:
runs-on: ubuntu-latest
environment: release
timeout-minutes: 3
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up Node Environment lts/hydrogen
uses: actions/setup-node@v4
with:
node-version: lts/hydrogen
cache: "npm"
- name: Create Environment Variables
run: |
touch .env
echo CLIENT_TOKEN = NOT_REAL_TOKEN >> .env
echo MODEL = ${{ secrets.MODEL }} >> .env
echo CLIENT_UID = ${{ secrets.CLIENT_UID }} >> .env
echo OLLAMA_IP = ${{ secrets.OLLAMA_IP }} >> .env
echo OLLAMA_PORT = ${{ secrets.OLLAMA_PORT }} >> .env
- name: Get Version from package.json
run: echo "VERSION=$(jq -r '.version' package.json)" >> $GITHUB_ENV
- name: Build Image
run: |
npm run docker:build
- name: Build Image as Latest
run: |
npm run docker:build-latest
- name: Log into Docker
run: |
docker login --username ${{ vars.DOCKER_USER }} --password ${{ secrets.DOCKER_PASS }}
- name: Release Docker Image
run: |
docker push ${{ vars.DOCKER_USER }}/discord-ollama:${{ env.VERSION }}
docker push ${{ vars.DOCKER_USER }}/discord-ollama:latest

49
.github/workflows/test.yml vendored Normal file
View File

@@ -0,0 +1,49 @@
name: Tests
run-name: Unit Tests
on:
pull_request:
branches:
- master
paths:
- '*'
- 'package*.json'
- 'src/**'
- 'tests/**'
- '!docs/**'
- '!imgs/**'
- '!.github/**'
- '.github/workflows/**'
- '!.gitignore'
- '!LICENSE'
- '!README'
jobs:
Discord-Node-Test:
runs-on: ubuntu-latest
timeout-minutes: 2
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up Node Environment lts/hydrogen
uses: actions/setup-node@v4
with:
node-version: lts/hydrogen
cache: "npm"
- name: Install Project Dependencies
run: |
npm install
- name: Create Environment Variables
run: |
touch .env
echo CLIENT_TOKEN = ${{ secrets.BOT_TOKEN }} >> .env
echo MODEL = ${{ secrets.MODEL }} >> .env
echo CLIENT_UID = ${{ secrets.CLIENT_UID }} >> .env
echo OLLAMA_IP = ${{ secrets.OLLAMA_IP }} >> .env
echo OLLAMA_PORT = ${{ secrets.OLLAMA_PORT }} >> .env
- name: Test Application
run: |
npm run test:run

6
.gitignore vendored
View File

@@ -1,9 +1,15 @@
# Created by https://www.toptal.com/developers/gitignore/api/node
# Edit at https://www.toptal.com/developers/gitignore?templates=node
# config
config.json
# builds
build/
dist/
app/
tmp/
data/
# dotenv environment variable files
.env

19
Dockerfile Normal file
View File

@@ -0,0 +1,19 @@
# use node LTS image for version 18
FROM node:hydrogen-alpine
# set working directory inside container
WORKDIR /app
# copy package.json and the lock file into the container, and src files
COPY ./src ./src
COPY ./*.json ./
COPY ./.env ./
# install dependencies, breaks
RUN npm install
# build the typescript code
RUN npm run build
# start the application
CMD ["npm", "run", "prod"]

395
LICENSE Normal file
View File

@@ -0,0 +1,395 @@
Attribution 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution 4.0 International Public License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution 4.0 International Public License ("Public License"). To the
extent this Public License may be interpreted as a contract, You are
granted the Licensed Rights in consideration of Your acceptance of
these terms and conditions, and the Licensor grants You such rights in
consideration of benefits the Licensor receives from making the
Licensed Material available under these terms and conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
d. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
e. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
f. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
g. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
h. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
i. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
public may access the material from a place and at a time
individually chosen by them.
j. Sui Generis Database Rights means rights other than copyright
resulting from Directive 96/9/EC of the European Parliament and of
the Council of 11 March 1996 on the legal protection of databases,
as amended and/or succeeded, as well as other essentially
equivalent rights anywhere in the world.
k. You means the individual or entity exercising the Licensed Rights
under this Public License. Your has a corresponding meaning.
Section 2 -- Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License,
the Licensor hereby grants You a worldwide, royalty-free,
non-sublicensable, non-exclusive, irrevocable license to
exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or
in part; and
b. produce, reproduce, and Share Adapted Material.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
4. If You Share Adapted Material You produce, the Adapter's
License You apply must not prevent recipients of the Adapted
Material from complying with this Public License.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material; and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

View File

@@ -1,37 +1,65 @@
# Discord Ollama Integration [![License: CC BY-NC 4.0](https://img.shields.io/badge/License-CC_BY--NC_4.0-darkgreen.svg)](https://creativecommons.org/licenses/by-nc/4.0/) [![Release Badge](https://img.shields.io/github/v/release/kevinthedang/discord-ollama?logo=github)](https://github.com/kevinthedang/discord-ollama/releases/latest)
Ollama is an AI model management tool that allows users to install and use custom large language models locally. The goal is to create a discord bot that will utilize Ollama and chat with it on a Discord!
<div align="center">
<p><a href="#"><a href="https://ollama.ai/"><img alt="ollama" src="./imgs/ollama-icon.png" width="200px" /></a><img alt="+" src="./imgs/grey-plus.png" width="100px" /></a><a href="https://discord.com/"><img alt="discord" src="./imgs/discord-icon.png" width="195px" /></a></p>
<h1>Discord Ollama Integration</h1>
<h3><a href="#"></a>Ollama as your Discord AI Assistant</h3>
<p><a href="#"></a><a href="https://creativecommons.org/licenses/by/4.0/"><img alt="License" src="https://img.shields.io/badge/License-CC_BY_4.0-darkgreen.svg" /></a>
<a href="#"></a><a href="https://github.com/kevinthedang/discord-ollama/releases/latest"><img alt="Release" src="https://img.shields.io/github/v/release/kevinthedang/discord-ollama?logo=github" /></a>
<a href="#"></a><a href="https://github.com/kevinthedang/discord-ollama/actions/workflows/build.yml"><img alt="Build Status" src="https://github.com/kevinthedang/discord-ollama/actions/workflows/build.yml/badge.svg" /></a>
<a href="#"></a><a href="https://github.com/kevinthedang/discord-ollama/actions/workflows/release.yml"><img alt="Release Status" src="https://github.com/kevinthedang/discord-ollama/actions/workflows/release.yml/badge.svg" /></a>
<a href="#"></a><a href="https://github.com/kevinthedang/discord-ollama/actions/workflows/test.yml"><img alt="Testing Status" src="https://github.com/kevinthedang/discord-ollama/actions/workflows/test.yml/badge.svg" /></a>
</div>
## Ollama Setup
* Go to Ollama's [Linux download page](https://ollama.ai/download/linux) and run the simple curl command they provide. The command should be `curl https://ollama.ai/install.sh | sh`.
* Now the the following commands in separate terminals to test out how it works!
* In terminal 1 -> `ollama serve` to setup ollama
* In terminal 2 -> `ollama run [model name]`, for example `ollama run llama2`
* The models can vary as you can create your own model. You can also view ollama's [library](https://ollama.ai/library) of models.
* This can also be done in [wsl](https://learn.microsoft.com/en-us/windows/wsl/install) for Windows machines.
* You can now interact with the model you just ran (it might take a second to startup).
* Response time varies with processing power!
## About/Goals
Ollama is an AI model management tool that allows users to install and use custom large language models locally.
The project aims to:
* [x] Create a Discord bot that will utilize Ollama and chat to chat with users!
* [x] User Preferences on Chat
* [x] Message Persistance on Channels and Threads
* [x] Threads
* [x] Channels
* [x] Containerization with Docker
* [x] Slash Commands Compatible
* [x] Generated Token Length Handling for >2000
* [x] Token Length Handling of any message size
* [x] User vs. Server Preferences
* [ ] Redis Caching
* [x] Administrator Role Compatible
* [x] Multi-User Chat Generation (Multiple users chatting at the same time) - This was built into from Ollama `v0.2.1+`
* [ ] Automatic and Manual model pulling through the Discord client
* [ ] Allow others to create their own models personalized for their own servers!
* [ ] Documentation on creating your own LLM
* [ ] Documentation on web scrapping and cleaning
## To Run
## Environment Setup
* Clone this repo using `git clone https://github.com/kevinthedang/discord-ollama.git` or just use [GitHub Desktop](https://desktop.github.com/) to clone the repo.
* Run `npm install` to install the npm packages.
* You will need a `.env` file in the root of the project directory with the bot's token.
* You will need a `.env` file in the root of the project directory with the bot's token. There is a `.env.sample` is provided for you as a reference for what environment variables.
* For example, `CLIENT_TOKEN = [Bot Token]`
* Now, you can run the bot by running `npm run start` which will build and run the decompiled typescript and run the setup for ollama.
* **IMPORTANT**: This must be ran in the wsl/Linux instance to work properly! Using Command Prompt/Powershell/Git Bash/etc. will not work on Windows (at least in my experience).
* Refer to the [resources](#resources) on what node version to use.
* Please refer to the docs for bot setup.
* [Local Machine Setup](./docs/setup-local.md)
* [Docker Setup for Servers and Local Machines](./docs/setup-docker.md)
* Nvidia is recommended for now, but support for other GPUs should be development.
* Local use is not recommended.
* [Creating a Discord App](./docs/setup-discord-app.md)
## Resources
* [NodeJS](https://nodejs.org/en)
* This project uses `v20.10.0` (npm `10.2.5`). Consider using [nvm](https://github.com/nvm-sh/nvm) for multiple NodeJS versions.
* To run dev in `ts-node`, using `v18.18.2` is recommended. **CAUTION**: `v18.19.0` or `lts/hydrogen` will not run properly.
* This project runs on `lts\hydrogen`.
* To run dev in `ts-node`/`nodemon`, using `v18.18.2` is recommended.
* To run dev with `tsx`, you can use `v20.10.0` or earlier.
* This project supports any NodeJS version above `16.x.x` to only allow ESModules.
* [Ollama](https://ollama.ai/)
* [Ollama](https://ollama.com/)
* [Ollama Docker Image](https://hub.docker.com/r/ollama/ollama)
> [!CAUTION]
> `v18.X.X` or `lts/hydrogen` will not run properly for `npm run dev-mon`. It is recommended to just use `npm run dev-tsx` for development. The nodemon version will likely be removed in a future update.
* [Discord Developer Portal](https://discord.com/developers/docs/intro)
* [Discord.js Docs](https://discord.js.org/docs/packages/discord.js/main)
* [Setting up Docker (Ubuntu 20.04)](https://www.digitalocean.com/community/tutorials/how-to-install-and-use-docker-on-ubuntu-20-04)
* [Setting up Nvidia Container Toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
## Acknowledgement
* [Kevin Dang](https://github.com/kevinthedang)
* [Jonathan Smoley](https://github.com/JT2M0L3Y)
[discord-ollama](https://github.com/kevinthedang/discord-ollama) © 2023 by [Kevin Dang](https://github.com/kevinthedang) is licensed under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/?ref=chooser-v1)
[discord-ollama](https://github.com/kevinthedang/discord-ollama) © 2023 by [Kevin Dang](https://github.com/kevinthedang) is licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)

54
docker-compose.yml Normal file
View File

@@ -0,0 +1,54 @@
# creates the docker compose
version: '3.7'
# build individual services
services:
# setup discord bot container
discord:
build: ./ # find docker file in designated path
container_name: discord
restart: always # rebuild container always
image: kevinthedang/discord-ollama:0.5.10
environment:
CLIENT_TOKEN: ${CLIENT_TOKEN}
MODEL: ${MODEL}
CLIENT_UID: ${CLIENT_UID}
OLLAMA_IP: ${OLLAMA_IP}
OLLAMA_PORT: ${OLLAMA_PORT}
networks:
ollama-net:
ipv4_address: ${DISCORD_IP}
volumes:
- discord:/src/app # docker will not make this for you, make it yourself
# setup ollama container
ollama:
image: ollama/ollama:latest # build the image using ollama
container_name: ollama
restart: always
networks:
ollama-net:
ipv4_address: ${OLLAMA_IP}
runtime: nvidia # use Nvidia Container Toolkit for GPU support
devices:
- /dev/nvidia0
volumes:
- ollama:/root/.ollama
ports:
- ${OLLAMA_PORT}:${OLLAMA_PORT}
# Put Redis Container here?
# create a network that supports giving addresses withing a specific subnet
networks:
ollama-net:
driver: bridge
ipam:
driver: default
config:
- subnet: ${SUBNET_ADDRESS}/16
volumes:
ollama:
discord:

47
docs/setup-discord-app.md Normal file
View File

@@ -0,0 +1,47 @@
## Discord App/Bot Setup
* Refer to the [Discord Developers](https://discord.com/build/app-developers) tab on their site.
* Click on **Getting Started** and it may prompt you to log in. Do that.
* You should see this upon logging in.
![First App!](../imgs/tutorial/discord-dev.png)
* Click on **Create App**, you should not be prompted to create an App with a name. If you are apart of a team, you may choose to create it for your team or for yourself.
![App Create Modal](../imgs/tutorial/create-app.png)
* Great! Not you should have your App created. It should bring you to a page like this.
![Created App](../imgs/tutorial/created-app.png)
* From here, you will need you App's token, navigate to the **Bot** tab and click **Reset Token** to generate a new token to interact with you bot.
* The following app will not exist, usage of this token will be pointless as this is a guide.
![Token](../imgs/tutorial/token.png)
* You will also need your App's **Client ID**, navigate to **OAuth2** and copy your id.
![Client Id](../imgs/tutorial/client-id.png)
* That should be all of the environment variables needed from Discord, now we need this app on your server.
* Navigate to **Installation** and Copy the provided **Install Link** to allow your App to your server.
* You should set the **Guild Install** permissions as you like, for this purpose we will allow admin priviledges for now. Ensure the **bot** scope is added to do this.
![Scope](../imgs/tutorial/scope.png)
![Invite Link](../imgs/tutorial/invite.png)
* Notice that your App's **Client Id** is apart of the **Install Link**.
* Paste this link in a web browser and you should see something like this.
![Server Invite Initial](../imgs/tutorial/server-invite-1.png)
* Click **Add to Server** and you should see this.
![Server Invite Auth](../imgs/tutorial/server-invite-2-auth.png)
* Choose a server to add the App to, then click **Continue** then **Authorize**. You should see this after that.
![Invite Success](../imgs/tutorial/server-invite-3.png)
* Congratulations! You should now see you App on your server!
![Its Alive!](../imgs/tutorial/bot-in-server.png)

76
docs/setup-docker.md Normal file
View File

@@ -0,0 +1,76 @@
## Docker Setup
* Follow this guide to setup [Docker](https://www.digitalocean.com/community/tutorials/how-to-install-and-use-docker-on-ubuntu-20-04)
* If on Windows, download [Docker Desktop](https://docs.docker.com/desktop/install/windows-install/) to get the docker engine.
* Please also install [Docker Compose](https://docs.docker.com/compose/install/linux/) for easy running. If not, there are [scripts](#manual-run-with-docker) to set everything up.
* **IMPORTANT NOTE**: Currently, it seems like wsl does not like Nvidia Container Toolkit. It will work initially then reset it for some odd reason. For now, it is advised to use an actually Linux machine to run using Docker. If you do not care about utilizing your GPU or don't even have a Nvidia GPU then disregard this.
## Nvidia Container Toolkit Setup
### Installation with Apt
* Instructions can be found [here](https://github.com/kevinthedang/discord-ollama/issues/23) in **Steps to reproduce** or below:
* Step 1. Configure the production repository on machine:
```sh
curl -fsSL https://nvidia.github.io/libnvidia-container/gpgkey | sudo gpg --dearmor -o /usr/share/keyrings/nvidia-container-toolkit-keyring.gpg \
&& curl -s -L https://nvidia.github.io/libnvidia-container/stable/deb/nvidia-container-toolkit.list | \
sed 's#deb https://#deb [signed-by=/usr/share/keyrings/nvidia-container-toolkit-keyring.gpg] https://#g' | \
sudo tee /etc/apt/sources.list.d/nvidia-container-toolkit.list
```
* Step 2. Update the packages list from the repository:
```sh
sudo apt-get update
```
* Step 3. Install the Nvidia Container Toolkit:
```sh
sudo apt-get install -y nvidia-container-toolkit
```
### Configurating with Docker
Step 1.Configure the container runtime by using the `nvidia-ctk` command:
```sh
sudo nvidia-ctk runtime configure --runtime=docker
```
The `nvidia-ctk` command modifies the `/etc/docker/daemon.json` file on the host. The file is updated so that Docker can use the NVIDIA Container Runtime.
Step 2. Restart the Docker daemon:
```sh
sudo systemctl restart docker
```
### References for setup
* Guide to installing [Nvidia Container Toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
* [GitHub repository](https://github.com/NVIDIA/nvidia-container-toolkit?tab=readme-ov-file) for Nvidia Container Toolkit
## To Run (with Docker and Docker Compose)
* With the inclusion of subnets in the `docker-compose.yml`, you will need to set the `SUBNET_ADDRESS`, `OLLAMA_IP`, `OLLAMA_PORT`, and `DISCORD_IP`. Here are some default values if you don't care:
* `OLLAMA_IP = 172.18.0.2`
* `OLLAMA_PORT = 11434`
* `DISCORD_IP = 172.18.0.3`
* `SUBNET_ADDRESS = 172.18.0.0`
* Don't understand any of this? watch a Networking video to understand subnetting.
* You also need all environment variables shown in [`.env.sample`](../.env.sample)
* You will need a model in the container for this to work properly, on Docker Desktop go to the `Containers` tab, select the `ollama` container, and select `Exec` to run as root on your container. Now, run `ollama pull [model name]` to get your model.
* For Linux Servers, you need another shell to pull the model, or if you run `docker compose build && docker compose up -d`, then it will run in the background to keep your shell. Run `docker exec -it ollama bash` to get into the container and run the samme pull command above.
* Otherwise, there is no need to install any npm packages for this, you just need to run `npm run start` to pull the containers and spin them up.
* For cleaning up on Linux (or Windows), run the following commands:
* `docker compose stop`
* `docker compose rm`
* `docker ps` to check if containers have been removed.
* This may not work if the nvidia installation was done incorrectly. If this is the case, please utilize the [Manual "Clean-up"](#manual-run-with-docker) shown below.
* You can also use `npm run clean` to clean up the containers and remove the network to address a possible `Address already in use` problem.
## Manual Run (with Docker)
* Run the following commands:
* `npm run docker:build`
* `npm run docker:ollama`
* `npm run docker:client`
* `docker ps` to see if the containers are there!
* Names should be **discord** and **ollama**.
* You can also just run `npm run docker:start` now for the above commands.
* Clean-up:
* `docker ps` for the conatiner id's. Use `-a` flag as necessary.
* `docker rm -f discord && docker rm -f ollama` to remove the containers.
* `docker rm -f CONTAINER_ID` do for both containers if naming issues arise.
* `docker network rm ollama-net` removes the network.
* `docker network prune` will also work so long as the network is unused.
* Remove Image:
* If you need to remove the image run `docker image rm IMAGE_ID`. You can get the image id by running `docker images`.

24
docs/setup-local.md Normal file
View File

@@ -0,0 +1,24 @@
## Ollama Setup
* Go to Ollama's [Linux download page](https://ollama.ai/download/linux) and run the simple curl command they provide. The command should be `curl https://ollama.ai/install.sh | sh`.
* Since Ollama will run as a systemd service, there is no need to run `ollama serve` unless you disable it. If you do disable it or have an older `ollama` version, do the following:
* In terminal 1 -> `ollama serve` to setup ollama
* In terminal 2 -> `ollama run [model name]`, for example `ollama run llama2`
* The models can vary as you can create your own model. You can also view ollama's [library](https://ollama.ai/library) of models.
* Otherwise, if you have the latest `ollama`, you can just run `ollama run [model name]` rather than running this in 2 terminals.
* If there are any issues running ollama because of missing LLMs, run `ollama pull [model name]` as it will pull the model if Ollama has it in their library.
* This can also be done in [wsl](https://learn.microsoft.com/en-us/windows/wsl/install) for Windows machines.
* This should also not be a problem is a future feature that allows for pulling of models via discord client. For now, they must be pulled manually.
* You can now interact with the model you just ran (it might take a second to startup).
* Response time varies with processing power!
## To Run Locally (without Docker)
* Run `npm install` to install the npm packages.
* Ensure that your [.env](../.env.sample) file's `OLLAMA_IP` is `127.0.0.1` to work properly.
* You only need your `CLIENT_TOKEN`, `MODEL`, `CLIENT_UID`, `OLLAMA_IP`, `OLLAMA_PORT`.
* The ollama ip and port should just use it's defaults by nature. If not, utilize `OLLAMA_IP = 127.0.0.1` and `OLLAMA_PORT = 11434`.
* Now, you can run the bot by running `npm run client` which will build and run the decompiled typescript and run the setup for ollama.
* **IMPORTANT**: This must be ran in the wsl/Linux instance to work properly! Using Command Prompt/Powershell/Git Bash/etc. will not work on Windows (at least in my experience).
* Refer to the [resources](../README.md#resources) on what node version to use.
* If you are using wsl, open up a separate terminal/shell to startup the ollama service. Again, if you are running an older ollama, you must run `ollama serve` in that shell.
* If you are on an actual Linux machine/VM there is no need for another terminal (unless you have an older ollama version).
* If you do not have a model, you will need to run `ollama pull [model name]` in a separate terminal to get it.

BIN
imgs/discord-icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

BIN
imgs/grey-plus.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

BIN
imgs/ollama-icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.2 KiB

BIN
imgs/tutorial/client-id.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 98 KiB

BIN
imgs/tutorial/invite.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

BIN
imgs/tutorial/scope.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 119 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 196 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 134 KiB

BIN
imgs/tutorial/token.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 KiB

2770
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "discord-ollama",
"version": "0.1.4",
"version": "0.5.10",
"description": "Ollama Integration into discord",
"main": "build/index.js",
"exports": "./build/index.js",
@@ -8,26 +8,37 @@
"dev-tsx": "tsx watch src/index.ts",
"dev-mon": "nodemon --config nodemon.json src/index.ts",
"build": "tsc",
"test:run": "vitest run",
"test:coverage": "vitest run --coverage",
"prod": "node .",
"client": "npm run build && npm run prod",
"API": "ollama serve",
"start": "concurrently \"npm:API\" \"npm:client\""
"clean": "docker compose down && docker rmi $(docker images | grep $(node -p \"require('./package.json').version\") | tr -s ' ' | cut -d ' ' -f 3) && docker rmi $(docker images --filter \"dangling=true\" -q --no-trunc)",
"start": "docker compose build --no-cache && docker compose up -d",
"docker:start": "npm run docker:network && npm run docker:build && npm run docker:client && npm run docker:ollama",
"docker:start-cpu": "npm run docker:network && npm run docker:build && npm run docker:client && npm run docker:ollama-cpu",
"docker:clean": "docker rm -f discord && docker rm -f ollama && docker rmi $(docker images --filter \"dangling=true\" -q --no-trunc)",
"docker:network": "docker network create --subnet=172.18.0.0/16 ollama-net",
"docker:build": "docker build --no-cache -t kevinthedang/discord-ollama:$(node -p \"require('./package.json').version\") .",
"docker:build-latest": "docker build --no-cache -t kevinthedang/discord-ollama:latest .",
"docker:client": "docker run -d -v discord:/src/app --name discord --network ollama-net --ip 172.18.0.3 kevinthedang/discord-ollama:$(node -p \"require('./package.json').version\")",
"docker:ollama": "docker run -d --gpus=all -v ollama:/root/.ollama -p 11434:11434 --name ollama --network ollama-net --ip 172.18.0.2 ollama/ollama:latest",
"docker:ollama-cpu": "docker run -d -v ollama:/root/.ollama -p 11434:11434 --name ollama --network ollama-net --ip 172.18.0.2 ollama/ollama:latest"
},
"author": "Kevin Dang",
"license": "ISC",
"dependencies": {
"axios": "^1.6.2",
"concurrently": "^8.2.2",
"discord.js": "^14.14.1",
"dotenv": "^16.3.1",
"ollama": "^0.4.3"
"discord.js": "^14.15.3",
"dotenv": "^16.4.5",
"ollama": "^0.5.8"
},
"devDependencies": {
"@types/node": "^20.10.5",
"nodemon": "^3.0.2",
"@types/node": "^22.5.1",
"@vitest/coverage-v8": "^2.0.5",
"nodemon": "^3.1.4",
"ts-node": "^10.9.2",
"tsx": "^4.6.2",
"typescript": "^5.3.3"
"tsx": "^4.19.0",
"typescript": "^5.5.4",
"vitest": "^2.0.5"
},
"type": "module",
"engines": {

View File

@@ -1,6 +1,8 @@
import { Client, GatewayIntentBits } from 'discord.js'
import { registerEvents } from './utils/events.js'
import { UserMessage, registerEvents } from './utils/events.js'
import Events from './events/index.js'
import { Ollama } from 'ollama'
import { Queue } from './queues/queue.js'
// Import keys/tokens
import Keys from './keys.js'
@@ -16,12 +18,13 @@ const client = new Client({
]
});
const messageHistory = [
{
role: 'system',
content: 'Your name is Ollama GU'
}
]
// initialize connection to ollama container
const ollama = new Ollama({
host: `http://${Keys.ipAddress}:${Keys.portAddress}`,
})
// Create Queue managed by Events
const messageHistory: Queue<UserMessage> = new Queue<UserMessage>
/**
* register events for bot to listen to in discord
@@ -30,11 +33,17 @@ const messageHistory = [
* @param client the bot reference
* @param Keys tokens from .env files
*/
registerEvents(client, Events, messageHistory, Keys)
registerEvents(client, Events, messageHistory, Keys, ollama)
// Try to log in the client
await client.login(Keys.clientToken)
.catch((error) => {
console.error('[Login Error]', error)
process.exit(1)
})
// queue up bots name
messageHistory.enqueue({
role: 'assistant',
content: `My name is ${client.user?.username}`
})

33
src/commands/capacity.ts Normal file
View File

@@ -0,0 +1,33 @@
import { ChannelType, Client, CommandInteraction, ApplicationCommandOptionType } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openConfig } from '../utils/index.js'
export const Capacity: SlashCommand = {
name: 'modify-capacity',
description: 'number of messages bot will hold for context.',
// set available user options to pass to the command
options: [
{
name: 'context-capacity',
description: 'a number to set capacity',
type: ApplicationCommandOptionType.Number,
required: true
}
],
// Query for message information and set the style
run: async (client: Client, interaction: CommandInteraction) => {
// fetch channel and message
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== (ChannelType.PrivateThread && ChannelType.PublicThread && ChannelType.GuildText)) return
// set state of bot chat features
openConfig(`${interaction.user.username}-config.json`, interaction.commandName, interaction.options.get('context-capacity')?.value)
interaction.reply({
content: `Message History Capacity has been set to \`${interaction.options.get('context-capacity')?.value}\``,
ephemeral: true
})
}
}

View File

@@ -0,0 +1,33 @@
import { ApplicationCommandOptionType, ChannelType, Client, CommandInteraction } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openConfig } from '../utils/index.js'
export const ChannelToggle: SlashCommand = {
name: 'channel-toggle',
description: 'toggles channel or thread usage.',
// set user option for toggling
options: [
{
name: 'toggle-channel',
description: 'toggle channel usage, otherwise threads',
type: ApplicationCommandOptionType.Boolean,
required: true
}
],
// Query for chatting preference
run: async (client: Client, interaction: CommandInteraction) => {
// fetch channel location
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== (ChannelType.PrivateThread && ChannelType.PublicThread && ChannelType.GuildText)) return
// set state of bot channel preferences
openConfig(`${interaction.guildId}-config.json`, interaction.commandName, interaction.options.get('toggle-channel')?.value)
interaction.reply({
content: `Channel Preferences have for Regular Channels set to \`${interaction.options.get('toggle-channel')?.value}\``,
ephemeral: true
})
}
}

View File

@@ -0,0 +1,34 @@
import { ChannelType, Client, CommandInteraction, TextChannel } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { clearChannelInfo } from '../utils/index.js'
export const ClearUserChannelHistory: SlashCommand = {
name: 'clear-user-channel-history',
description: 'clears history for user running this command in current channel',
// Clear channel history for intended user
run: async (client: Client, interaction: CommandInteraction) => {
// fetch current channel
const channel = await client.channels.fetch(interaction.channelId)
// if not an existing channel or a GuildText, fail command
if (!channel || channel.type !== ChannelType.GuildText) return
// clear channel info for user
const successfulWipe = await clearChannelInfo(interaction.channelId,
interaction.channel as TextChannel,
interaction.user.username)
// check result of clearing history
if (successfulWipe)
interaction.reply({
content: `Channel history in **${channel.name}** cleared for **${interaction.user.username}**.`,
ephemeral: true
})
else
interaction.reply({
content: `Channel history could not be found for **${interaction.user.username}** in **${channel.name}**.\n\nPlease chat with **${client.user?.username}** to start a chat history.`,
ephemeral: true
})
}
}

42
src/commands/disable.ts Normal file
View File

@@ -0,0 +1,42 @@
import { ChannelType, Client, CommandInteraction, ApplicationCommandOptionType } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openConfig } from '../utils/index.js'
export const Disable: SlashCommand = {
name: 'toggle-chat',
description: 'toggle all chat features, Adminstrator Only.',
// set available user options to pass to the command
options: [
{
name: 'enabled',
description: 'true = enabled, false = disabled',
type: ApplicationCommandOptionType.Boolean,
required: true
}
],
// Query for message information and set the style
run: async (client: Client, interaction: CommandInteraction) => {
// fetch channel and message
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== ChannelType.GuildText) return
// check if runner is an admin
if (!interaction.memberPermissions?.has('Administrator')) {
interaction.reply({
content: `${interaction.commandName} is an Administrator Command.\n\nYou, ${interaction.member?.user.username}, are not an Administrator in this server.\nPlease contact an admin to use this command.`,
ephemeral: true
})
return
}
// set state of bot chat features
openConfig(`${interaction.guildId}-config.json`, interaction.commandName, interaction.options.get('enabled')?.value)
interaction.reply({
content: `Chat features has been \`${interaction.options.get('enabled')?.value ? "enabled" : "disabled" }\``,
ephemeral: true
})
}
}

View File

@@ -1,6 +1,22 @@
import { SlashCommand } from '../utils/commands.js'
import { ThreadCreate } from './threadCreate.js'
import { MessageStyle } from './messageStyle.js'
import { MessageStream } from './messageStream.js'
import { Disable } from './disable.js'
import { Shutoff } from './shutoff.js'
import { Capacity } from './capacity.js'
import { PrivateThreadCreate } from './threadPrivateCreate.js'
import { ChannelToggle } from './channelToggle.js'
import { ClearUserChannelHistory } from './cleanUserChannelHistory.js'
export default [
ThreadCreate
ThreadCreate,
PrivateThreadCreate,
MessageStyle,
MessageStream,
Disable,
Shutoff,
Capacity,
ChannelToggle,
ClearUserChannelHistory
] as SlashCommand[]

View File

@@ -0,0 +1,33 @@
import { ApplicationCommandOptionType, ChannelType, Client, CommandInteraction } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openConfig } from '../utils/index.js'
export const MessageStream: SlashCommand = {
name: 'message-stream',
description: 'change preference on message streaming from ollama. WARNING: can be very slow.',
// user option(s) for setting stream
options: [
{
name: 'stream',
description: 'enable or disable stream preference',
type: ApplicationCommandOptionType.Boolean,
required: true
}
],
// change preferences based on command
run: async (client: Client, interaction: CommandInteraction) => {
// verify channel
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== (ChannelType.PrivateThread && ChannelType.PublicThread && ChannelType.GuildText)) return
// save value to json and write to it
openConfig(`${interaction.user.username}-config.json`, interaction.commandName, interaction.options.get('stream')?.value)
interaction.reply({
content: `Message streaming preferences set to: \`${interaction.options.get('stream')?.value}\``,
ephemeral: true
})
}
}

View File

@@ -0,0 +1,33 @@
import { ChannelType, Client, CommandInteraction, ApplicationCommandOptionType } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openConfig } from '../utils/index.js'
export const MessageStyle: SlashCommand = {
name: 'message-style',
description: 'sets the message style to embed or normal',
// set available user options to pass to the command
options: [
{
name: 'embed',
description: 'toggle embedded or normal message',
type: ApplicationCommandOptionType.Boolean,
required: true
}
],
// Query for message information and set the style
run: async (client: Client, interaction: CommandInteraction) => {
// fetch channel and message
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== (ChannelType.PrivateThread && ChannelType.PublicThread && ChannelType.GuildText)) return
// set the message style
openConfig(`${interaction.user.username}-config.json`, interaction.commandName, interaction.options.get('embed')?.value)
interaction.reply({
content: `Message style preferences for embed set to: \`${interaction.options.get('embed')?.value}\``,
ephemeral: true
})
}
}

51
src/commands/shutoff.ts Normal file
View File

@@ -0,0 +1,51 @@
import { ChannelType, Client, CommandInteraction, ApplicationCommandOptionType } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
export const Shutoff: SlashCommand = {
name: 'shutoff',
description: 'shutdown the bot. You will need to manually bring it online again. Administrator Only.',
// set available user options to pass to the command
options: [
{
name: 'are-you-sure',
description: 'true = yes, false = I\'m scared',
type: ApplicationCommandOptionType.Boolean,
required: true
}
],
// Query for message information and set the style
run: async (client: Client, interaction: CommandInteraction) => {
// fetch channel and message
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== ChannelType.GuildText) return
// log this, this will probably be improtant for logging who did this
console.log(`User -> ${interaction.user.tag} attempting to shutdown ${client.user!!.tag}`)
// check if admin or false on shutdown
if (!interaction.memberPermissions?.has('Administrator')) {
interaction.reply({
content: `**Shutdown Aborted:**\n\n${interaction.user.tag}, You do not have permission to shutoff **${client.user?.tag}**.`,
ephemeral: true
})
return // stop from shutting down
} else if (!interaction.options.get('are-you-sure')?.value) {
interaction.reply({
content: `**Shutdown Aborted:**\n\n${interaction.user.tag}, You didn't want to shutoff **${client.user?.tag}**.`,
ephemeral: true
})
return // chickened out
}
// Shutoff cleared, do it
interaction.reply({
content: `${client.user?.tag} is ${interaction.options.get('are-you-sure')?.value ? "shutting down now." : "not shutting down." }`,
ephemeral: true
})
// clean up client instance and stop
client.destroy()
}
}

View File

@@ -1,5 +1,6 @@
import { ChannelType, Client, CommandInteraction, TextChannel } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openThreadInfo } from '../utils/index.js'
export const ThreadCreate: SlashCommand = {
name: 'thread',
@@ -12,16 +13,21 @@ export const ThreadCreate: SlashCommand = {
if (!channel || channel.type !== ChannelType.GuildText) return
const thread = await (channel as TextChannel).threads.create({
name: `support-${Date.now()}`,
reason: `Support ticket ${Date.now()}`
name: `${client.user?.username}-support-${Date.now()}`,
reason: `Support ticket ${Date.now()}`,
type: ChannelType.PublicThread
})
// Send a message in the thread
thread.send(`**User:** ${interaction.user}`)
thread.send(`Hello ${interaction.user} and others! \n\nIt's nice to meet you. Please talk to me by typing **@${client.user?.username}** with your prompt.\n\nIf I do not respond, ensure \`channel-toggle\` is set to \`false\``)
// handle storing this chat channel
// store: thread.id, thread.name
openThreadInfo(`${thread.id}.json`, thread)
// user only reply
return interaction.reply({
content: 'I can help you in the Thread below.',
content: `I can help you in thread **${thread.id}** below.`,
ephemeral: true
})
}

View File

@@ -0,0 +1,34 @@
import { ChannelType, Client, CommandInteraction, TextChannel } from 'discord.js'
import { SlashCommand } from '../utils/commands.js'
import { openThreadInfo } from '../utils/index.js'
export const PrivateThreadCreate: SlashCommand = {
name: 'private-thread',
description: 'creates a private thread and mentions user',
// Query for server information
run: async (client: Client, interaction: CommandInteraction) => {
// fetch the channel
const channel = await client.channels.fetch(interaction.channelId)
if (!channel || channel.type !== ChannelType.GuildText) return
const thread = await (channel as TextChannel).threads.create({
name: `${client.user?.username}-private-support-${Date.now()}`,
reason: `Support ticket ${Date.now()}`,
type: ChannelType.PrivateThread
})
// Send a message in the thread
thread.send(`Hello ${interaction.user}! \n\nIt's nice to meet you. Please talk to me by typing @${client.user?.username} with your prompt.`)
// handle storing this chat channel
// store: thread.id, thread.name
openThreadInfo(`${thread.id}.json`, thread)
// user only reply
return interaction.reply({
content: `I can help you in thread **${thread.id}**. Please refer to the private channel below this one.`,
ephemeral: true
})
}
}

View File

@@ -2,10 +2,12 @@ import { Event } from '../utils/index.js'
import interactionCreate from './interactionCreate.js'
import messageCreate from './messageCreate.js'
import ready from './ready.js'
import threadDelete from './threadDelete.js'
// Centralized export for all events
export default [
ready,
messageCreate,
interactionCreate
interactionCreate,
threadDelete
] as Event[] // staticly is better ts practice, dynamic exporting is possible

View File

@@ -8,7 +8,7 @@ import commands from '../commands/index.js'
export default event(Events.InteractionCreate, async ({ log, client }, interaction) => {
if (!interaction.isCommand() || !interaction.isChatInputCommand()) return
log(`Interaction called \'${interaction.commandName}\' from ${interaction.client.user.tag}.`)
log(`Interaction called \'${interaction.commandName}\' from ${interaction.user.tag}.`)
// ensure command exists, otherwise kill event
const command = commands.find(command => command.name === interaction.commandName)

View File

@@ -1,39 +1,155 @@
import { embedMessage, event, Events } from '../utils/index.js'
import { embedMessage, event, Events, normalMessage, UserMessage } from '../utils/index.js'
import { getChannelInfo, getServerConfig, getThread, getUserConfig, openChannelInfo, openConfig, openThreadInfo, ServerConfig, UserConfig } from '../utils/index.js'
import { clean } from '../utils/mentionClean.js'
import { TextChannel, ThreadChannel } from 'discord.js'
/**
* Max Message length for free users is 2000 characters (bot or not).
* Bot supports infinite lengths for normal messages.
*
* @param message the message received from the channel
*/
export default event(Events.MessageCreate, async ({ log, msgHist, tokens }, message) => {
log(`Message created \"${message.content}\" from ${message.author.tag}.`)
// Hard-coded channel to test output there only, in our case "ollama-endpoint"
if (message.channelId != tokens.channel) return
export default event(Events.MessageCreate, async ({ log, msgHist, tokens, ollama, client }, message) => {
log(`Message \"${clean(message.content)}\" from ${message.author.tag} in channel/thread ${message.channelId}.`)
// Do not respond if bot talks in the chat
if (message.author.tag === message.client.user.tag) return
if (message.author.username === message.client.user.username) return
// Only respond if message mentions the bot
if (!message.mentions.has(tokens.clientUid)) return
// push user response
msgHist.push({
role: 'user',
content: message.content
})
// default stream to false
let shouldStream = false
try {
// Retrieve Server/Guild Preferences
const serverConfig: ServerConfig = await new Promise((resolve, reject) => {
getServerConfig(`${message.guildId}-config.json`, (config) => {
// check if config.json exists
if (config === undefined) {
// Allowing chat options to be available
openConfig(`${message.guildId}-config.json`, 'toggle-chat', true)
// Try to query and send embed
const response = await embedMessage(message, tokens, msgHist)
// default to channel scope chats
openConfig(`${message.guildId}-config.json`, 'channel-toggle', true)
reject(new Error('No Server Preferences is set up.\n\nCreating default server preferences file...\nPlease try chatting again.'))
return
}
// Try to query and send message
// log(normalMessage(message, tokens, msgHist))
// check if chat is disabled
if (!config.options['toggle-chat']) {
reject(new Error('Admin(s) have disabled chat features.\n\n Please contact your server\'s admin(s).'))
return
}
// If something bad happened, remove user query and stop
if (response == undefined) { msgHist.pop(); return }
// ensure channel json exists, if not create it
if (config.options['channel-toggle']) {
openChannelInfo(message.channelId,
message.channel as TextChannel,
message.author.username
)
}
// successful query, save it as history
msgHist.push({
role: 'assistant',
content: response.message.content
})
resolve(config)
})
})
// Retrieve User Preferences
const userConfig: UserConfig = await new Promise((resolve, reject) => {
getUserConfig(`${message.author.username}-config.json`, (config) => {
if (config === undefined) {
openConfig(`${message.author.username}-config.json`, 'message-style', false)
reject(new Error('No User Preferences is set up.\n\nCreating preferences file with \`message-style\` set as \`false\` for regular messages.\nPlease try chatting again.'))
return
}
// check if there is a set capacity in config
if (typeof config.options['modify-capacity'] !== 'number')
log(`Capacity is undefined, using default capacity of ${msgHist.capacity}.`)
else if (config.options['modify-capacity'] === msgHist.capacity)
log(`Capacity matches config as ${msgHist.capacity}, no changes made.`)
else {
log(`New Capacity found. Setting Context Capacity to ${config.options['modify-capacity']}.`)
msgHist.capacity = config.options['modify-capacity']
}
// set stream state
shouldStream = config.options['message-stream'] as boolean || false
resolve(config)
})
})
// need new check for "open/active" threads/channels here!
const chatMessages: UserMessage[] = await new Promise((resolve) => {
// set new queue to modify
if (serverConfig.options['channel-toggle']) {
getChannelInfo(`${message.channelId}-${message.author.username}.json`, (channelInfo) => {
if (channelInfo?.messages)
resolve(channelInfo.messages)
else
log(`Channel ${message.channel}-${message.author.username} does not exist.`)
})
} else {
getThread(`${message.channelId}.json`, (threadInfo) => {
if (threadInfo?.messages)
resolve(threadInfo.messages)
else
log(`Thread ${message.channelId} does not exist.`)
})
}
})
// response string for ollama to put its response
let response: string
// set up new queue
msgHist.setQueue(chatMessages)
// check if we can push, if not, remove oldest
while (msgHist.size() >= msgHist.capacity) msgHist.dequeue()
// push user response before ollama query
msgHist.enqueue({
role: 'user',
content: clean(message.content)
})
// undefined or false, use normal, otherwise use embed
if (userConfig.options['message-style'])
response = await embedMessage(message, ollama, tokens, msgHist, shouldStream)
else
response = await normalMessage(message, ollama, tokens, msgHist, shouldStream)
// If something bad happened, remove user query and stop
if (response == undefined) { msgHist.pop(); return }
// if queue is full, remove the oldest message
while (msgHist.size() >= msgHist.capacity) msgHist.dequeue()
// successful query, save it in context history
msgHist.enqueue({
role: 'assistant',
content: response
})
// only update the json on success
if (serverConfig.options['channel-toggle']) {
openChannelInfo(message.channelId,
message.channel as TextChannel,
message.author.tag,
msgHist.getItems()
)
} else {
openThreadInfo(`${message.channelId}.json`,
client.channels.fetch(message.channelId) as unknown as ThreadChannel,
msgHist.getItems()
)
}
} catch (error: any) {
msgHist.pop() // remove message because of failure
message.reply(`**Error Occurred:**\n\n**Reason:** *${error.message}*`)
}
})

View File

@@ -4,8 +4,6 @@ import commands from '../commands/index.js'
// Log when the bot successfully logs in and export it
export default event(Events.ClientReady, ({ log }, client) => {
log(`Logged in as ${client.user.username}.`)
// Register the commands associated with the bot upon loggin in
registerCommands(client, commands)
@@ -14,4 +12,6 @@ export default event(Events.ClientReady, ({ log }, client) => {
name: 'Powered by Ollama',
type: ActivityType.Custom
})
log(`Logged in as ${client.user.username}.`)
})

View File

@@ -0,0 +1,20 @@
import { ThreadChannel } from 'discord.js'
import { event, Events } from '../utils/index.js'
import fs from 'fs'
/**
* Event to remove the associated .json file for a thread once deleted
*/
export default event(Events.ThreadDelete, ({ log }, thread: ThreadChannel) => {
const filePath = `data/${thread.id}.json`
if (fs.existsSync(filePath)) {
fs.unlink(filePath, (error) => {
if (error)
log(`Error deleting file ${filePath}`, error)
else
log(`Successfully deleted ${filePath} thread info`)
})
} else {
log(`File ${filePath} does not exist.`)
}
})

View File

@@ -2,10 +2,10 @@ import { getEnvVar } from './utils/env.js'
export const Keys = {
clientToken: getEnvVar('CLIENT_TOKEN'),
channel: getEnvVar('CHANNEL_ID'),
model: getEnvVar('MODEL'),
clientUid: getEnvVar('CLIENT_UID'),
guildId: getEnvVar('GUILD_ID')
ipAddress: getEnvVar('OLLAMA_IP'),
portAddress: getEnvVar('OLLAMA_PORT'),
} as const // readonly keys
export default Keys

70
src/queues/queue.ts Normal file
View File

@@ -0,0 +1,70 @@
// Queue interfaces for any queue class to follow
interface IQueue<T> {
enqueue(item: T): void
dequeue(): T | undefined
size(): number
}
/**
* Queue for UserMessages
* When the limit for messages is met, we want to clear
* out the oldest message in the queue
*/
export class Queue<T> implements IQueue<T> {
private storage: T[] = []
/**
* Set up Queue
* @param capacity max length of queue
*/
constructor(public capacity: number = 5) {}
/**
* Put item in front of queue
* @param item object of type T to add into queue
*/
enqueue(item: T): void {
if (this.size() === this.capacity)
throw Error('Queue has reached max capacity, you cannot add more items.')
this.storage.push(item)
}
/**
* Remove item at end of queue
* @returns object of type T in queue
*/
dequeue(): T | undefined {
return this.storage.shift()
}
/**
* Size of the queue
* @returns length of queue as a int/number
*/
size(): number {
return this.storage.length
}
/**
* Remove the front of the queue, typically for errors
*/
pop(): void {
this.storage.pop()
}
/**
* Get the queue as an array
* @returns a array of T items
*/
getItems(): T[] {
return this.storage
}
/**
* Set a new queue to modify
* @param newQueue new queue of T[] to modify
*/
setQueue(newQueue: T[]): void {
this.storage = newQueue
}
}

View File

@@ -1,10 +1,14 @@
import { CommandInteraction, ChatInputApplicationCommandData, Client } from 'discord.js'
import { CommandInteraction, ChatInputApplicationCommandData, Client, ApplicationCommandOption } from 'discord.js'
/**
* interface for how slash commands should be run
*/
export interface SlashCommand extends ChatInputApplicationCommandData {
run: (client: Client, interaction: CommandInteraction) => void
run: (
client: Client,
interaction: CommandInteraction,
options?: ApplicationCommandOption[]
) => void
}
/**
@@ -16,7 +20,28 @@ export function registerCommands(client: Client, commands: SlashCommand[]): void
// ensure the bot is online before registering
if (!client.application) return
// map commands into an array of names, used to checking registered commands
const commandsToRegister: string[] = commands.map(command => command.name)
// fetch all the commands and delete them
client.application.commands.fetch().then((fetchedCommands) => {
for (const command of fetchedCommands.values()) {
if (!commandsToRegister.includes(command.name)) {
command.delete().catch(console.error)
console.log(`[Command: ${command.name}] Removed from Discord`)
}
}
})
// clear the cache of the commands
client.application.commands.cache.clear()
// iterate through all commands and register them with the bot
for (const command of commands)
client.application.commands.create(command)
client.application.commands
.create(command)
.then((c) => {
console.log(`[Command: ${c.name}] Registered on Discord`)
c.options?.forEach((o) => console.log(` - ${o.name}`))
})
}

View File

@@ -0,0 +1,58 @@
import { UserMessage } from './events.js'
export interface UserConfiguration {
'message-stream'?: boolean,
'message-style'?: boolean,
'modify-capacity': number
}
export interface ServerConfiguration {
'toggle-chat'?: boolean,
'channel-toggle'?: boolean
}
/**
* Parent Configuration interface
*
* @see ServerConfiguration server settings per guild
* @see UserConfiguration user configurations (only for the user for any server)
*/
export interface Configuration {
readonly name: string
options: UserConfiguration | ServerConfiguration
}
/**
* User config to use outside of this file
*/
export interface UserConfig {
readonly name: string
options: UserConfiguration
}
export interface ServerConfig {
readonly name: string
options: ServerConfiguration
}
export interface Thread {
readonly id: string
readonly name: string
messages: UserMessage[]
}
export interface Channel {
readonly id: string
readonly name: string
readonly user: string
messages: UserMessage[]
}
/**
* Check if the configuration we are editing/taking from is a Server Config
* @param key name of command we ran
* @returns true if command is from Server Config, false otherwise
*/
export function isServerConfigurationKey(key: string): key is keyof ServerConfiguration {
return ['toggle-chat', 'channel-toggle'].includes(key);
}

View File

@@ -1,4 +1,6 @@
import type { ClientEvents, Awaitable, Client } from 'discord.js'
import type { ClientEvents, Awaitable, Client, User } from 'discord.js'
import { Ollama } from 'ollama'
import { Queue } from '../queues/queue.js'
// Export events through here to reduce amount of imports
export { Events } from 'discord.js'
@@ -6,16 +8,46 @@ export { Events } from 'discord.js'
export type LogMethod = (...args: unknown[]) => void
export type EventKeys = keyof ClientEvents // only wants keys of ClientEvents object
/**
* Tokens to run the bot as intended
* @param channel the channel where the bot will respond to queries
* @param model chosen model for the ollama to utilize
* @param clientUid the discord id for the bot
*/
export type Tokens = {
model: string,
clientUid: string
}
/**
* Parameters to run the chat query
* @param model the model to run
* @param ollama ollama api client
* @param msgHist message history
*/
export type ChatParams = {
model: string,
ollama: Ollama,
msgHist: UserMessage[]
}
/**
* Format for the messages to be stored when communicating when the bot
* @param role either assistant, user, or system
* @param content string of the message the user or assistant provided
*/
export type UserMessage = {
role: string,
content: string
}
// Event properties
export interface EventProps {
client: Client
log: LogMethod
msgHist: { role: string, content: string }[]
tokens: {
channel: string,
model: string,
clientUid: string
}
msgHist: Queue<UserMessage>
tokens: Tokens,
ollama: Ollama
}
export type EventCallback<T extends EventKeys> = (
props: EventProps,
@@ -32,15 +64,20 @@ export function event<T extends EventKeys>(key: T, callback: EventCallback<T>):
return { key, callback }
}
/**
* Method to register events to the bot per file in the events directory
* @param client initialized bot client
* @param events all the exported events from the index.ts in the events dir
* @param msgHist The message history of the bot
* @param tokens the passed in environment tokens for the service
* @param ollama the initialized ollama instance
*/
export function registerEvents(
client: Client,
events: Event[],
msgHist: { role: string, content: string }[],
tokens: {
channel: string,
model: string,
clientUid: string
}
msgHist: Queue<UserMessage>,
tokens: Tokens,
ollama: Ollama
): void {
for (const { key, callback } of events) {
client.on(key, (...args) => {
@@ -49,7 +86,7 @@ export function registerEvents(
// Handle Errors, call callback, log errors as needed
try {
callback({ client, log, msgHist, tokens }, ...args)
callback({ client, log, msgHist, tokens, ollama }, ...args)
} catch (error) {
log('[Uncaught Error]', error)
}

View File

@@ -0,0 +1,183 @@
import { TextChannel, ThreadChannel } from 'discord.js'
import { Configuration, Thread, Channel, UserMessage } from '../index.js'
import fs from 'fs'
import path from 'path'
/**
* Method to open/create and modify a json file containing thread information
*
* @param filename name of the thread file
* @param thread the thread with all of the interactions
* @param message message contents and from who
*/
export function openThreadInfo(filename: string, thread: ThreadChannel, messages: UserMessage[] = []) {
// check if the file exists, if not then make the config file
const fullFileName = `data/${filename}`
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error)
console.log(`[Error: openThreadInfo] Incorrect file format`)
else {
const object = JSON.parse(data)
object['messages'] = messages as []
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
}
})
} else { // file doesn't exist, create it
const object: Configuration = JSON.parse(`{ \"id\": \"${thread?.id}\", \"name\": \"${thread?.name}\", \"messages\": []}`)
const directory = path.dirname(fullFileName)
if (!fs.existsSync(directory))
fs.mkdirSync(directory, { recursive: true })
// only creating it, no need to add anything
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
console.log(`[Util: openThreadInfo] Created '${fullFileName}' in working directory`)
}
}
/**
* Method to obtain the configurations of the message chat/thread
*
* @param filename name of the configuration file to get
* @param callback function to allow a promise from getting the config
*/
export async function getThread(filename: string, callback: (config: Thread | undefined) => void): Promise<void> {
// attempt to read the file and get the configuration
const fullFileName = `data/${filename}`
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error) {
callback(undefined)
return // something went wrong... stop
}
callback(JSON.parse(data))
})
} else {
callback(undefined) // file not found
}
}
/**
* Method to check if a thread history file exists
*
* @param channel parent thread of the requested thread (can be GuildText)
* @returns true if channel does not exist, false otherwise
*/
async function checkChannelInfoExists(channel: TextChannel, user: string) {
// thread exist handler
const isThread: boolean = await new Promise((resolve) => {
getThread(`${channel.id}-${user}.json`, (channelInfo) => {
if (channelInfo?.messages)
resolve(true)
else
resolve(false)
})
})
return isThread
}
/**
* Method to clear channel history for requesting user
*
* @param filename guild id string
* @param channel the TextChannel in the Guild
* @param user username of user
* @returns nothing
*/
export async function clearChannelInfo(filename: string, channel: TextChannel, user: string): Promise<boolean> {
const channelInfoExists: boolean = await checkChannelInfoExists(channel, user)
// If thread does not exist, file can't be found
if (!channelInfoExists) return false
// Attempt to clear user channel history
const fullFileName = `data/${filename}-${user}.json`
const cleanedHistory: boolean = await new Promise((resolve) => {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error)
console.log(`[Error: openChannelInfo] Incorrect file format`)
else {
const object = JSON.parse(data)
if (object['messages'].length === 0) // already empty, let user know
resolve(false)
else {
object['messages'] = [] // cleared history
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
resolve(true)
}
}
})
})
console.log(cleanedHistory)
return cleanedHistory
}
/**
* Method to open the channel history
*
* @param filename name of the json file for the channel by user
* @param channel the text channel info
* @param user the user's name
* @param messages their messages
*/
export async function openChannelInfo(filename: string, channel: TextChannel, user: string, messages: UserMessage[] = []): Promise<void> {
const isThread: boolean = await new Promise((resolve) => {
getThread(`${channel.id}.json`, (threadInfo) => {
if (threadInfo?.messages)
resolve(true)
else
resolve(false)
})
})
// this is a thread channel, do not duplicate files
if (isThread) return
const fullFileName = `data/${filename}-${user}.json`
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error)
console.log(`[Error: openChannelInfo] Incorrect file format`)
else {
const object = JSON.parse(data)
if (object['messages'].length === 0)
object['messages'] = messages as []
else if (object['messages'].length !== 0 && messages.length !== 0)
object['messages'] = messages as []
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
}
})
} else { // file doesn't exist, create it
const object: Configuration = JSON.parse(`{ \"id\": \"${channel?.id}\", \"name\": \"${channel?.name}\", \"user\": \"${user}\", \"messages\": []}`)
const directory = path.dirname(fullFileName)
if (!fs.existsSync(directory))
fs.mkdirSync(directory, { recursive: true })
// only creating it, no need to add anything
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
console.log(`[Util: openChannelInfo] Created '${fullFileName}' in working directory`)
}
}
/**
* Method to get the channel information/history
*
* @param filename name of the json file for the channel by user
* @param callback function to handle resolving message history
*/
export async function getChannelInfo(filename: string, callback: (config: Channel | undefined) => void): Promise<void> {
const fullFileName = `data/${filename}`
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error) {
callback(undefined)
return // something went wrong... stop
}
callback(JSON.parse(data))
})
} else {
callback(undefined) // file not found
}
}

View File

@@ -0,0 +1,92 @@
import { Configuration, ServerConfig, UserConfig, isServerConfigurationKey } from '../index.js'
import fs from 'fs'
import path from 'path'
/**
* Method to open a file in the working directory and modify/create it
*
* @param filename name of the file
* @param key key value to access
* @param value new value to assign
*/
// add type of change (server, user)
export function openConfig(filename: string, key: string, value: any) {
const fullFileName = `data/${filename}`
// check if the file exists, if not then make the config file
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error)
console.log(`[Error: openConfig] Incorrect file format`)
else {
const object = JSON.parse(data)
object['options'][key] = value
fs.writeFileSync(fullFileName, JSON.stringify(object, null, 2))
}
})
} else { // work on dynamic file creation
let object: Configuration
if (isServerConfigurationKey(key))
object = JSON.parse('{ \"name\": \"Server Confirgurations\" }')
else
object = JSON.parse('{ \"name\": \"User Confirgurations\" }')
// set standard information for config file and options
object['options'] = {
[key]: value
}
const directory = path.dirname(fullFileName)
if (!fs.existsSync(directory))
fs.mkdirSync(directory, { recursive: true })
fs.writeFileSync(`data/${filename}`, JSON.stringify(object, null, 2))
console.log(`[Util: openConfig] Created '${filename}' in working directory`)
}
}
/**
* Method to obtain the configurations of the message chat/thread
*
* @param filename name of the configuration file to get
* @param callback function to allow a promise from getting the config
*/
export async function getServerConfig(filename: string, callback: (config: ServerConfig | undefined) => void): Promise<void> {
const fullFileName = `data/${filename}`
// attempt to read the file and get the configuration
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error) {
callback(undefined)
return // something went wrong... stop
}
callback(JSON.parse(data))
})
} else {
callback(undefined) // file not found
}
}
/**
* Method to obtain the configurations of the message chat/thread
*
* @param filename name of the configuration file to get
* @param callback function to allow a promise from getting the config
*/
export async function getUserConfig(filename: string, callback: (config: UserConfig | undefined) => void): Promise<void> {
const fullFileName = `data/${filename}`
// attempt to read the file and get the configuration
if (fs.existsSync(fullFileName)) {
fs.readFile(fullFileName, 'utf8', (error, data) => {
if (error) {
callback(undefined)
return // something went wrong... stop
}
callback(JSON.parse(data))
})
} else {
callback(undefined) // file not found
}
}

View File

@@ -0,0 +1,39 @@
import { ChatResponse } from "ollama"
import { ChatParams } from "../index.js"
import { AbortableAsyncIterator } from "ollama/src/utils.js"
/**
* Method to query the Ollama client for async generation
* @param params
* @returns Asyn
*/
export async function streamResponse(params: ChatParams): Promise<AbortableAsyncIterator<ChatResponse>> {
return await params.ollama.chat({
model: params.model,
messages: params.msgHist,
options: {
mirostat: 1,
mirostat_tau: 2.0,
top_k: 70
},
stream: true
}) as unknown as AbortableAsyncIterator<ChatResponse>
}
/**
* Method to query the Ollama client for a block response
* @param params parameters to query the client
* @returns ChatResponse generated by the Ollama client
*/
export async function blockResponse(params: ChatParams): Promise<ChatResponse> {
return await params.ollama.chat({
model: params.model,
messages: params.msgHist,
options: {
mirostat: 1,
mirostat_tau: 2.0,
top_k: 70
},
stream: false
})
}

View File

@@ -3,4 +3,10 @@ export * from './env.js'
export * from './events.js'
export * from './messageEmbed.js'
export * from './messageNormal.js'
export * from './commands.js'
export * from './commands.js'
export * from './configInterfaces.js'
// handler imports
export * from './handlers/chatHistoryHandler.js'
export * from './handlers/configHandler.js'
export * from './handlers/streamHandler.js'

16
src/utils/mentionClean.ts Normal file
View File

@@ -0,0 +1,16 @@
import Keys from "../keys.js"
/**
* Clean up the bot user_id so it only has the prompt
*
* Sample: <@CLIENT_ID> Hello
* - we want to remove <@CLIENT_ID>
* - replace function works well for this
*
* @param message
* @returns
*/
export function clean(message: string): string {
const cleanedMessage: string = message.replace(`<@${Keys.clientUid}>`, '').trim()
return cleanedMessage
}

View File

@@ -1,5 +1,8 @@
import { EmbedBuilder, Message } from 'discord.js'
import ollama, { ChatResponse } from 'ollama'
import { ChatResponse, Ollama } from 'ollama'
import { ChatParams, UserMessage, streamResponse, blockResponse } from './index.js'
import { Queue } from '../queues/queue.js'
import { AbortableAsyncIterator } from 'ollama/src/utils.js'
/**
* Method to send replies as normal text on discord like any other user
@@ -8,18 +11,17 @@ import ollama, { ChatResponse } from 'ollama'
* @param msgHist message history between user and model
*/
export async function embedMessage(
message: Message,
message: Message,
ollama: Ollama,
tokens: {
channel: string,
model: string
},
msgHist: {
role: string,
content: string
}[]
) {
msgHist: Queue<UserMessage>,
stream: boolean
): Promise<string> {
// bot response
let response: ChatResponse
let response: ChatResponse | AbortableAsyncIterator<ChatResponse>
let result: string = ''
// initial message to client
const botMessage = new EmbedBuilder()
@@ -30,31 +32,93 @@ export async function embedMessage(
// send the message
const sentMessage = await message.channel.send({ embeds: [botMessage] })
// create params
const params: ChatParams = {
model: tokens.model,
ollama: ollama,
msgHist: msgHist.getItems()
}
try {
// Attempt to query model for message
response = await ollama.chat({
model: tokens.model,
messages: msgHist,
options: {
num_thread: 8, // remove if optimization needed further
mirostat: 1,
mirostat_tau: 2.0,
top_k: 70
},
stream: false
})
// check if embed needs to stream
if (stream) {
response = await streamResponse(params)
const newEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(response.message.content)
.setColor('#00FF00')
for await (const portion of response) {
result += portion.message.content
// edit the message
sentMessage.edit({ embeds: [newEmbed] })
// exceeds handled length
if (result.length > 5000) {
const errorEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(`Response length ${result.length} has exceeded Discord maximum.\n\nLong Stream messages not supported.`)
.setColor('#00FF00')
// send error
message.channel.send({ embeds: [errorEmbed] })
break // cancel loop and stop
}
// new embed per token...
const streamEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(result || 'No Content Yet...')
.setColor('#00FF00')
// edit the message
sentMessage.edit({ embeds: [streamEmbed] })
}
} else {
response = await blockResponse(params)
result = response.message.content
// long message, split into different embeds sadly.
if (result.length > 5000) {
const firstEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(result.slice(0, 5000) || 'No Content to Provide...')
.setColor('#00FF00')
// replace first embed
sentMessage.edit({ embeds: [firstEmbed] })
// take the rest out
result = result.slice(5000)
// handle the rest
while (result.length > 5000) {
const whileEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(result.slice(0, 5000) || 'No Content to Provide...')
.setColor('#00FF00')
message.channel.send({ embeds: [whileEmbed] })
result = result.slice(5000)
}
const lastEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(result || 'No Content to Provide...')
.setColor('#00FF00')
// rest of the response
message.channel.send({ embeds: [lastEmbed] })
} else {
// only need to create 1 embed, handles 6000 characters
const newEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(result || 'No Content to Provide...')
.setColor('#00FF00')
// edit the message
sentMessage.edit({ embeds: [newEmbed] })
}
}
} catch(error: any) {
console.log(`[Util: messageEmbed] Error creating message: ${error.message}`)
const errorEmbed = new EmbedBuilder()
.setTitle(`Responding to ${message.author.tag}`)
.setDescription(error.error)
.setDescription(`**Response generation failed.**\n\nReason: ${error.message}`)
.setColor('#00FF00')
// send back error
@@ -62,5 +126,5 @@ export async function embedMessage(
}
// Hope there is a response! undefined otherwie
return response!!
return result
}

View File

@@ -1,5 +1,8 @@
import { Message } from 'discord.js'
import ollama, { ChatResponse } from 'ollama'
import { ChatResponse, Ollama } from 'ollama'
import { ChatParams, UserMessage, streamResponse, blockResponse } from './index.js'
import { Queue } from '../queues/queue.js'
import { AbortableAsyncIterator } from 'ollama/src/utils.js'
/**
* Method to send replies as normal text on discord like any other user
@@ -7,42 +10,74 @@ import ollama, { ChatResponse } from 'ollama'
* @param tokens tokens to run query
* @param msgHist message history between user and model
*/
export function normalMessage(
message: Message,
export async function normalMessage(
message: Message,
ollama: Ollama,
tokens: {
channel: string,
model: string
},
msgHist: {
role: string,
content: string
}[]
) {
msgHist: Queue<UserMessage>,
stream: boolean
): Promise<string> {
// bot's respnse
let response: ChatResponse
let response: ChatResponse | AbortableAsyncIterator<ChatResponse>
let result: string = ''
message.reply('Generating Response . . .').then(async sentMessage => {
await message.channel.send('Generating Response . . .').then(async sentMessage => {
try {
// Attempt to query model for message
response = await ollama.chat({
const params: ChatParams = {
model: tokens.model,
messages: msgHist,
options: {
num_thread: 8, // remove if optimization needed further
mirostat: 1,
mirostat_tau: 2.0,
top_k: 70
},
stream: false
})
// edit the 'generic' response to new message
sentMessage.edit(response.message.content)
ollama: ollama,
msgHist: msgHist.getItems()
}
// run query based on stream preference, true = stream, false = block
if (stream) {
let messageBlock: Message = sentMessage
response = await streamResponse(params) // THIS WILL BE SLOW due to discord limits!
for await (const portion of response) {
// check if over discord message limit
if (result.length + portion.message.content.length > 2000) {
result = portion.message.content
// new message block, wait for it to send and assign new block to respond.
await message.channel.send("Creating new stream block...").then(sentMessage => { messageBlock = sentMessage })
} else {
result += portion.message.content
// ensure block is not empty
if (result.length > 5)
messageBlock.edit(result)
}
console.log(result)
}
}
else {
response = await blockResponse(params)
result = response.message.content
// check if message length > discord max for normal messages
if (result.length > 2000) {
sentMessage.edit(result.slice(0, 2000))
result = result.slice(2000)
// handle for rest of message that is >2000
while (result.length > 2000) {
message.channel.send(result.slice(0, 2000))
result = result.slice(2000)
}
// last part of message
message.channel.send(result)
} else // edit the 'generic' response to new message since <2000
sentMessage.edit(result)
}
} catch(error: any) {
sentMessage.edit(error.error)
console.log(`[Util: messageNormal] Error creating message: ${error.message}`)
sentMessage.edit(`**Response generation failed.**\n\nReason: ${error.message}`)
}
})
// Hope there is a response, force client to believe
return response!!
}
// return the string representation of ollama query response
return result
}

View File

@@ -1,23 +0,0 @@
import { AxiosResponse } from 'axios'
/**
* When running a /api/chat stream, the output needs to be parsed into an array of objects
* @param stream Axios response to from Ollama
*/
export function parseStream(stream: AxiosResponse<any, any>) {
// split string by newline
const keywordObjects: string[] = stream.data.trim().split('\n')
// parse string and load them into objects
const keywordsArray: {
model: string,
created_at: string,
message: {
role: string,
content: string
},
done: boolean
}[] = keywordObjects.map((keywordString) => JSON.parse(keywordString))
return keywordsArray
}

27
tests/commands.test.ts Normal file
View File

@@ -0,0 +1,27 @@
// describe marks a test suite
// expect takes a value from an expression
// it marks a test case
import { describe, expect, it } from 'vitest'
import commands from '../src/commands'
/**
* Commands test suite, tests the commands object
* Each command is to be tested elsewhere, this file
* is to ensure that the commands object is defined.
*
* @param name name of the test suite
* @param fn function holding tests to run
*/
describe('#commands', () => {
// test definition of commands object
it('references defined object', () => {
// toBe compares the value to the expected value
expect(typeof commands).toBe('object')
})
// test specific commands in the object
it('references specific commands', () => {
const commandsString = commands.map(e => e.name).join(', ')
expect(commandsString).toBe('thread, private-thread, message-style, message-stream, toggle-chat, shutoff, modify-capacity, channel-toggle, clear-user-channel-history')
})
})

23
tests/events.test.ts Normal file
View File

@@ -0,0 +1,23 @@
import { describe, expect, it } from 'vitest'
import events from '../src/events'
/**
* Events test suite, tests the events object
* Each event is to be tested elsewhere, this file
* is to ensure that the events object is defined.
*
* @param name name of the test suite
* @param fn function holding tests to run
*/
describe('#events', () => {
// test definition of events object
it('references defined object', () => {
expect(typeof events).toBe('object')
})
// test specific events in the object
it('references specific events', () => {
const eventsString = events.map(e => e.key.toString()).join(', ')
expect(eventsString).toBe('ready, messageCreate, interactionCreate, threadDelete')
})
})

50
tests/getEnvVar.test.ts Normal file
View File

@@ -0,0 +1,50 @@
import { describe, expect, it } from 'vitest'
import { getEnvVar } from '../src/utils'
/**
* getEnvVar test suite, tests the getEnvVar function
*
* @param name name of the test suite
* @param fn function holding tests to run
*/
describe('#getEnvVar', () => {
// dummy set of keys
const keys = {
clientToken: 'CLIENT_TOKEN',
}
// set keys in environment
process.env['clientToken'] = keys.clientToken
// test for non-empty string
it('returns a non-empty string', () => {
expect(getEnvVar('CLIENT_TOKEN')).not.toBe('')
})
// test for string type
it('returns a string', () => {
expect(typeof getEnvVar('CLIENT_TOKEN')).toBe('string')
})
// test for distinct key
it('returns a distinct key', () => {
expect(getEnvVar('CLIENT_TOKEN')).toEqual(process.env[keys.clientToken])
})
// test for fallback case
it('returns a fallback', () => {
expect(getEnvVar('NON_EXISTENT_KEY', 'fallback')).toBe('fallback')
})
// test that all keys are consistently found
it('returns all keys found', () => {
for (const key in keys) {
expect(getEnvVar(key)).toEqual(keys[key])
}
})
// test that an error is thrown if key is not found
it('throws an error if key is not found', () => {
expect(() => getEnvVar('NON_EXISTENT_KEY')).toThrowError()
})
})

View File

@@ -0,0 +1,17 @@
import { describe, expect, it } from 'vitest'
import { clean } from '../src/utils/mentionClean'
import { getEnvVar } from '../src/utils'
/**
* MentionClean test suite, tests the clean function
*
* @param name name of the test suite
* @param fn function holding tests to run
*/
describe('#clean', () => {
// test for id removal from message
it('removes the mention from a message', () => {
const message = `<@${getEnvVar('CLIENT_UID')}> Hello, World!`
expect(clean(message)).toBe('Hello, World!')
})
})

62
tests/queue.test.ts Normal file
View File

@@ -0,0 +1,62 @@
import { describe, expect, it } from 'vitest'
import { Queue } from '../src/queues/queue'
/**
* Queue test suite, tests the Queue class
*
* @param name name of the test suite
* @param fn function holding tests to run
*/
describe('#queue', () => {
let queue= new Queue<string>()
// test for queue creation
it('creates a new queue', () => {
expect(queue).not.toBeNull()
})
// test for queue capacity creation
it('adds specific capacity to the queue', () => {
queue = new Queue<string>(2)
expect(queue).not.toBeNull()
})
// test for enqueue success, size update
it('adds items to the queue', () => {
queue.enqueue('hello')
expect(queue.size()).toBe(1)
})
// test for multiple enqueue success, size update
it('adds multiple items to the queue', () => {
queue.enqueue('world')
expect(queue.size()).toBe(2)
})
// test for enqueue failure upon capacity overflow
it('throws an error when the queue is full', () => {
expect(() => queue.enqueue('!')).toThrowError()
})
// test for getItems success
it('returns all items in the queue', () => {
expect(queue.getItems()).toEqual(['hello', 'world'])
})
// test for pop success, size update
it('removes an item from the front of the queue', () => {
queue.pop()
expect(queue.size() && queue.getItems()[0]).toBe(1 && 'hello')
})
// test for dequeue success, size update
it('removes an item from the back of the queue', () => {
queue.dequeue()
expect(queue.size() && queue.getItems()[0]).toBe(0 && 'world')
})
// test for getItems success with nothing in the list
it('returns an empty array when the queue is empty', () => {
expect(queue.getItems()).toEqual([])
})
})

View File

@@ -2,8 +2,8 @@
"compilerOptions": {
// Dependent on node version
"target": "ES2020",
"module": "Node16",
"moduleResolution": "Node16",
"module": "NodeNext",
"moduleResolution": "NodeNext",
"strict": true,
// We must set the type
"noImplicitAny": true,
@@ -13,11 +13,17 @@
"strictNullChecks": true,
// We can import json files like JavaScript
"resolveJsonModule": true,
// Decompile .ts to .js into a folder named dist
"skipLibCheck": true,
"esModuleInterop": true,
// Decompile .ts to .js into a folder named build
"outDir": "build",
"rootDir": "src"
"rootDir": "src",
"baseUrl": ".",
"paths": {
"*": ["node_modules/"]
}
},
// environment for env vars
"include": ["src/**/*"],
"include": ["src/**/*.ts"],
"exclude": ["node_modules"]
}

12
vitest.config.ts Normal file
View File

@@ -0,0 +1,12 @@
import { defineConfig, configDefaults } from 'vitest/config'
// config for vitest
export default defineConfig({
test: {
globals: true, // <-- reduces test file imports
coverage: {
exclude: [...configDefaults.exclude, 'build/*'], // <-- exclude JS build
reporter: ['text', 'html'] // <-- reports in text, html
}
}
})